Before throwing it, the wall is shown on the map. Luckily, lineups for the wall are pretty easy to learn. That’s why you should always aim upwards when throwing this wall. However, this ability must be used correctly the wall will sometimes stop if there is an obstacle in the way. This ability can be RE-USED more than once.īy far, the most overpowered map control ability in VALORANT is Viper’s Toxin Screen. RE-USE the ability to create a tall wall of toxic gas at the cost of fuel. FIRE to deploy a long line of gas emitters. Again, make sure to learn those Snake Bite lineups, as they are the key to successfully playing Viper in VALORANT. Poison Cloud will decay their HP, and only a touch from Snake Bite is enough to kill them. If they decide to defuse the Spike, make sure to combine it with Snake Bite. The smoke ball is indestructible, and it will stay there until you pick it up. It can be used as a one-way smoke that you can activate whenever you want, or you can place it on the Spike and activate it when you hear enemies start to defuse it. If they do, they are an easy target.ĭue to the fact that this smoke can be reactivated as long as you have enough fuel, it has more uses than conventional smokes. With that in mind, you can be certain that enemies won’t camp and hide in your smoke no matter what. Once they leave the smoke, there is a 1.5 second delay before they start to regain that lost health and shield back. This ability is similar to regular smokes, but it also applies Toxin and causes a decay of 10 damage per second if enemies try to enter it. This ability can be RE-USED more than once and can be picked up to be REDEPLOYED. RE-USE the ability to create a toxic gas cloud at the cost of fuel. FIRE to throw the emitter that perpetually remains throughout the round. In re-take situations, this ability is most crucial, as it can clear out corners and force enemies out of hiding to peek you in the open. You can also use the same lineups to stop Attackers from planting and deal a bit of damage in the process. If they do, they will be vulnerable and an easy target to deal with. Just make sure to plant the Spike at the proper spot.Īs a Defender, you can use it to delay attacks, as an enemy wouldn’t dare to step into it. Your sole job will be to stay safe on mid and wait for the enemy to start defusing. Keep in mind that Snake Bite can bounce once, and with proper lineups, you can throw it from mid to any site. Make sure to learn as many lineups as you can, because one Snake Bite can win you a round and change the course of the entire game. However, the best way to use it is in post-plant situations where you can stop retakes, and with good timing and proper lineup settings, you can even stop Defenders from defusing the Spike. The duration of this ability is 5.5 seconds.Īs an Attacker, Snake Bite can be used to gain map control, stop rotations, and clear corners. Affected enemies are also debuffed with Vulnerable, which makes them take double damage from all sources for two seconds since their last contact with the chemical zone. This ability is similar to Brimstone’s Molotov, but it is better it creates a chemical zone that deals 12.5 damage per second to all enemies inside the zone. FIRE to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and applies Vulnerable. When enemies come into contact with abilities that apply Toxin, their maximum health is instantly reduced by 30 on initial contact, with an additional 10 health lost for every second spent inside the toxin.
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